About the animator: Chris Wint is a third year fine arts student in the University of Cincinnati’s DAAP program. They are spending their spring Co-op working with V+V to bring artist’s drawings and paintings to life. Chris is curating what speaks to them and animating the artwork one piece at a time. The next step consists of presenting the animation to artists for feedback and approval.
This week’s animation features Tyler Spohn’s “Ocean”. Tyler Spohn makes detailed gouache paintings inspired by popular culture. Value is flattened into solid color, giving his work a graphic quality similar to Wayne Thiebaud or early 20th century commercial artists. A quiet observation and attention to subtle features are revealed in his line work. When Tyler embraces a certain overarching subject, it is seen out over months to its logical conclusion. For instance, he started a series of paintings of coins, which then led to painting a separate piece of each type bill in our currency. This focus and intention is intoxicating and emanates from Tyler’s life and work.
Stay tuned for another animation next week! To see more of Chris’ work, go to https://christopherwint.weebly.com
About the process:
The process behind creating these animations requires a lot of patience and time, but it is usually very rewarding in the end to see one’s efforts come to life. How I create these animations comes from the utilization of different Adobe programs, such as Photoshop and After Effects. Firstly, I open the artwork in Photoshop and cut out every single component I plan on animating onto a single layer of its own. Since so many things move in these animations, this usually results in dozens of layers. Next, I go back to the original artwork’s layer and digitally removes the component that will be animated (and has already been added to a new layer), trying the best I can to make it look seamless. Afterwards, I take that Photoshop file and import it into After Effects, which is where the animating happens. There I control the position, scale, opacity, speed, and rotation of the individual components when animating them. This consists of a lot of moving anchor points around a timeline representing the span of the animation. Many important, otherwise overlooked details have to be considered, such as timing, finding the correct speed, and finding the correct amount of bounciness or waviness so as to make something move naturally and not like a robot. When the animation is finally done, the After Effects file gets exported to Adobe Media Encoder where it gets converted into a mp4 video file. The more animation a video will have, the longer this part of the process will take. When this is all over however, that is basically how I create my animations! — Chris Wint